System design

PRAYA - Haptic-Integrated intelligent Assistive Ecosystem for DeafBlind Accessibility (System design)

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Pratham Jain

11 min read

The Problem: "Spatial Darkness" & Isolation

The core issue isn't just the loss of sight and hearing; it is the compounding effect of DeafBlindness which restricts a person's world to their immediate arm's reach (0–3 feet).

  1. The Mobility Gap: Traditional aids (canes) only detect obstacles upon contact. Users navigate in "spatial darkness," unable to perceive risks (wet floors, traffic) or context (crowds, empty halls) beyond touch.

  2. The Connection Gap: With a 90% reduction in communication opportunities, users face profound social isolation, unable to interpret emotions, read signs, or interact without a human guide.

  3. Interaction: Exclusion from visual media, education, and digital content.

    The Solution - Designed and prototyped a multi-modal wearable system connecting Computer Vision, NLP, and Soft Robotics to digitize human senses:

    The Result & Future Vision

    The research concluded with a functional prototype, but it also uncovered complex new challenges: primarily, managing cognitive load (ensuring the user isn't overwhelmed by constant tactile data) and the engineering hurdles of miniaturizing high-torque actuation for daily wear.

    Graduation Project Original documentation (2023) Pdf flipbook - (click to view)

The Problem: "Spatial Darkness" & Isolation

The core issue isn't just the loss of sight and hearing; it is the compounding effect of DeafBlindness which restricts a person's world to their immediate arm's reach (0–3 feet).

  1. The Mobility Gap: Traditional aids (canes) only detect obstacles upon contact. Users navigate in "spatial darkness," unable to perceive risks (wet floors, traffic) or context (crowds, empty halls) beyond touch.

  2. The Connection Gap: With a 90% reduction in communication opportunities, users face profound social isolation, unable to interpret emotions, read signs, or interact without a human guide.

  3. Interaction: Exclusion from visual media, education, and digital content.

    The Solution - Designed and prototyped a multi-modal wearable system connecting Computer Vision, NLP, and Soft Robotics to digitize human senses:

    The Result & Future Vision

    The research concluded with a functional prototype, but it also uncovered complex new challenges: primarily, managing cognitive load (ensuring the user isn't overwhelmed by constant tactile data) and the engineering hurdles of miniaturizing high-torque actuation for daily wear.

    Graduation Project Original documentation (2023) Pdf flipbook - (click to view)

The Problem: "Spatial Darkness" & Isolation

The core issue isn't just the loss of sight and hearing; it is the compounding effect of DeafBlindness which restricts a person's world to their immediate arm's reach (0–3 feet).

  1. The Mobility Gap: Traditional aids (canes) only detect obstacles upon contact. Users navigate in "spatial darkness," unable to perceive risks (wet floors, traffic) or context (crowds, empty halls) beyond touch.

  2. The Connection Gap: With a 90% reduction in communication opportunities, users face profound social isolation, unable to interpret emotions, read signs, or interact without a human guide.

  3. Interaction: Exclusion from visual media, education, and digital content.

    The Solution - Designed and prototyped a multi-modal wearable system connecting Computer Vision, NLP, and Soft Robotics to digitize human senses:

    The Result & Future Vision

    The research concluded with a functional prototype, but it also uncovered complex new challenges: primarily, managing cognitive load (ensuring the user isn't overwhelmed by constant tactile data) and the engineering hurdles of miniaturizing high-torque actuation for daily wear.

    Graduation Project Original documentation (2023) Pdf flipbook - (click to view)

Research Methodology

Design Thinking Framework

This project followed a rigorous human-centered design approach:

  1. Empathize - 6 months field study at National blind association Ahmedabad

  2. Define - Stakeholder mapping, user journey analysis, problem prioritization

  3. Ideate - System design , technology feasibility studies

  4. Prototype - Built 2 working prototypes for deafblind users

  5. Test - Iterative validation with community feedback

My journey into deafblindness began unexpectedly. While researching solutions for visual impairment at various NGOs in Ahmedabad, I stumbled upon a small classroom tucked away in the corner of the Blind People's Association. Inside were deafblind individuals , people who navigate the world without sight, sound, or speech, relying solely on TOUCH.

I had never encountered the term "deafblind" before that moment. I was immediately struck by the profound isolation this community faces, yet equally moved by their resilience and talent, nurtured by their dedicated teacher, Sangeeta ma'am.

A Shift in Focus

What started as research on AI for blindness became something far more urgent. I spent six months observing, learning, and documenting the challenges faced by the deafblind community. I expected to find two or three key problems. Instead, I identified more than fifteen barriers that prevent these individuals from fully participating in society in just first month.


Types of Deafblindness


Understanding the Challenge



DeafBlind individuals face unique, compounding challenges that go far beyond what either blind or deaf individuals experience alone:

Communication Barriers

  • Limited access to tactile communication methods like finger-braille

  • Inability to use traditional sign language or audio-based systems

  • Social isolation due to difficulty connecting with others

  • Impact: 90% reduction in communication opportunities


Mobility Barriers

  • Lack of real-time environmental feedback

  • Difficulty navigating unfamiliar spaces independently

  • Reliance on human guides for most movement

  • Impact: 75% increase in isolation and dependence


Interaction Barriers

  • Inability to experience art, music, or visual media

  • Limited access to education and employment opportunities

  • Exclusion from leisure activities and social gatherings

  • Impact: 40% reduction in overall quality of life


These aren't just statistics.
They represent real people : talented, creative individuals whose potential is limited not by their abilities, but by the barriers we've built into our world.



System Design Approach

Field study in Deafblind classroom National blind association of India (Ahmedabad)

Identifying system opportunities in a project involves analyzing the current system, identifying its strengths and weaknesses, and finding areas where improvements can be made.


Area Bifurcation Analysis

Through systematic analysis, I identified four primary intervention areas:

  1. Communication

  2. Mobility

  3. Interaction

  4. Social Integration


Market analysis

Stakeholder Mapping

  • Primary Users - Deafblind individuals (ages 10-60+)

  • Support Network - Teachers, family members, interpreters, caregivers

  • Institutions - NGOs, schools, rehabilitation centers

  • Technology Partners - AI researchers, hardware manufacturers, accessibility organizations

  • Policy Makers - Government agencies, disability rights advocates




My thesis proposed a comprehensive system leveraging AI, augmented reality (AR), and virtual reality (VR) technologies to break down these barriers.




The system consists of three interconnected wearable devices:

The Vision: A Three-Product Ecosystem (2025 updated)

Product 1: The Pendant
Camera + LiDAR Attachment (The eyes and mouth)

The Central Processing Hub & Communication Interface

Role in System: The Brain - All processing, 3d and 4d scanning , and communication happens here

The REAL Problem It Solves:

DeafBlind individuals have zero ability to:

  • Understand their environment beyond arm's reach

  • Communicate with others without physical touch

  • Alert others when they need help

  • Let people know their emotional state

The Pendant:

A wearable pendant/attachment that acts as the central nervous system of the entire ecosystem.
It captures the environment in 3d, processes everything through AI, and distributes information to the output devices.


Product design variation 1

Product design variation 3



Hardware Components:

Environmental Sensors:

  • RGB-D Camera - Captures color and depth data

  • LiDAR Sensor - Creates precise 3D spatial maps (10-20m range)

  • IMU (Inertial Measurement Unit) - Tracks motion, orientation, acceleration

  • Temperature Sensors - Detects heat sources (people, objects, beverages)

  • Proximity Sensors - Close-range obstacle detection


Communication Interface:

  • Microphone - Captures speech from others for translation

  • Speaker - Outputs user's voice (text-to-speech from AI)

  • LED Status Indicators - Visual communication for others

    What This Enables:

    • Understands context: "wet floor," "person rushing," "door opening," not just "object"

    • Predicts movement: "person walking toward you," "car approaching"

    • Emotion detection from faces and body language

    • Text recognition: reads signs, labels, documents in real-time

    • Real time communication with multiple people without the need of touch.


Product 2: Force Feedback Gloves (The Navigator)

The Real Problem It Solves: The Spatial Darkness Gap



Role in System:
The Navigator - Translates space and object geometry into touch.

White canes and guide dogs offer awareness only at immediate touch distance (0-3 feet).

DeafBlind individuals lack awareness of their environment at medium , far ranges like 5, 10, 20 ft OR THE WHOLE WORLD. They navigate in complete spatial darkness until physical contact which is often too late to react safely.


Design Variation 1

Design Variation 2

Tactile Gloves

These gloves provide real-time, comprehensive haptic and force feedback, extending spatial awareness in all directions.

It functions as an invisible sensory shield, offering two critical layers of information:

  1. Distance-based Haptic Resistance: Awareness of proximity to objects.

  2. Object Contouring Force Feedback: Awareness of the object's basic shape.




Hardware Components:

Actuation System:

  • Servo Motors

Sensing System:

  • Hall Effect Sensors - Track exact finger joint positions

  • Flex Sensors - Monitor finger bending and posture

  • IMU per finger - Detect fine motor movements

Mounting Structure:

  • 3D-printed exoskeleton (lightweight, durable)

  • Adjustable fit system for different hand sizes

  • Ventilated design (breathable fabric)

    PROTOTYPE




How It Actually Works:
Distance-to-Resistance & Shape-to-Form

Product 1 (the pendant) continuously scans the environment and transmits comprehensive data to Product 2. The glove's servo motors translate this data into haptic feedback:

1. Spatial Direction
2. Distance Indication
3. Object Geometry



  • Example 1 (Wall Corner): If the user is approaching a wall/table corner, the motors will force the hand to slightly cup or angle the fingers to represent the 90-degree angle of the corner.


  • Example 2 (Shapes/Form): If the user is near a thin, cylindrical object like a pole or bottle, the motors may force the fingers to curve slightly inward as if wrapping around the object.


This innovation transforms environmental data into direct, understandable tactile input, providing a level of spatial comprehension previously unavailable.




Product 3: Communication Gloves (The Communicator)

The Real Problem It Solves:

Deafblind individuals face severe communication barriers:

  • Cannot see written text or sign language

  • Cannot hear spoken words or audio alerts

  • Depend on interpreters using hand-over-hand tactile signing

  • Limited access to digital communication (messages, emails, alerts)

  • Constant isolation in information-rich environments

    THE SOLUTION
    A wearable haptic communication device that translates text into tactile Braille patterns, enabling deafblind individuals to receive real-time information through vibration feedback on their hands.

HOW IT WORKS

System Architecture

Text Input (Phone/Computer/Visual text/Sign language/posters) 
    
Serial Communication (from THE PENDANT)
    
Arduino Microcontroller Processing
    
Braille Pattern Mapping (A-Z)
    
 Vibration Motors Fabric (Fingers)

(vice versa)

Vibration feedback fabric and extra braille input belt


NO TOUCH REQUIRED

(Can communicate with more than 2 people at the same time)

NO LANGUAGE BARRIER

(Learns each deafblind user's unique communication style and translates text into personalized tactile Braille patterns.)

NO SOCIAL ISOLATION











NO LOCATION BARRIER



Prototype

Hardware Components

Component

Specification

Microcontroller

Arduino (Uno/Nano)

Vibration Motors

14× DC coin motors (10mm)

Communication

Serial (USB/Bluetooth)

Power Supply

5V (battery/USB)

Wiring

Digital pins





Gradient 1 - Blue
Gradient 2 - Purple
Gradient 3 - Orange
Gradient 4 - Yellow
Gradient 5 - Green

Pratham Sandip Jain

Local time in Mumbai, India

Thanks for visiting, see you again soon.

Pratham Sandip Jain

Local time in Mumbai, India

Thanks for visiting, see you again soon.

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